Behrooz Parham

Game audio, music, and the tools around them.

Eighteen years in music and game audio. Shipped sound on Iranian mobile titles that reached a hundred thousand players. Now I build the tools too — in Unity, C#, and Python — and I finish what I start.

Based in Visby, Sweden Studying Game design, Uppsala University Languages Persian, English, Turkish, Swedish Open to Work that can support a work permit

Selected work

Granu

Design, code, audio engine — solo

A slicer for audio loops. Load a loop, and it divides into slices you can play from a grid. Each slice has its own envelope, level, pan, and filters. The waveform shows the whole clip; the slice grid is the instrument.

I wrote the DSP engine, the Unity UI, and the ONNX model that estimates tempo from a loop. The engine runs outside Unity so it can be tested without the editor.

  • Built with Unity 6, C#, ONNX Runtime
  • Status v0.6.3, Windows builds, technical spec
Granu 0.6.3: waveform view above a slice grid, with a left rail of module tabs and loop controls
Current layout: waveform, slice grid, and the module rail. Run from the Unity editor.

Energy grid editor

Paid student job — client-facing tools

A Unity editor for power-grid researchers. You draw a grid, place production, demand, storage and transmission units, then send the map to the client's pandapower engine over HTTP and read the result back.

The hard part was the contract, not the drawing. I wrote the versioned JSON wire format, the thin Flask adapter, the regression tests, and a handoff package a non-programmer could follow. The client owns the physics; the frontend never redefines it.

  • Built with Unity 6, C#, Python, Flask
  • Delivered v0.1.7 with a written handoff
Energy grid editor layout: tool palette on the left, grid of cells, placed units, playback controls
Editor layout from the project's art mockup: tool palette, cell grid, placed units, playback bar.

Sound for shipped games

Music, sound design, middleware — Q-Bang, Babapaz, Amiroo

At ARNA in Tehran I built the sound and music systems for Q-Bang and Babapaz: effects, dialogue, music recording and implementation. Both shipped on Cafe Bazaar and Google Play.

Amiroo (Fisherboy) followed at Glitterbomb Games — a spear-fishing game for children. It took the Golden Gazelle at the Tehran Computer Games Festival and reached 100,000 to 180,000 installs. Both Q-Bang and Amiroo were nominated for best sound design.

  • Also Wwise 101 certified
  • Credits Q-Bang, Babapaz, Shootman, Amiroo, Beyond Within
Q-Bang key art: five silhouetted characters facing a large shadowy figure
Q-Bang. Sound and music system design, ARNA, 2016.

POSER

Team of six — shipped on Steam

A narrative rhythm game about a dancing plague and a missing kidney. Explore an underground club, win dance battles, find out what the disco ball is hiding.

Free, released 30 August 2026. Best Visuals at Gotland Game Conference, ninety per cent positive from twenty reviews.

  • Engine Unity
  • Status Released, Steam and itch.io
POSER screenshot: a dance battle in a club, with a DEAD ON! burst on screen
Dance battle. POSER, Punk Duck Studio, 2026.

What I do

Game audio

  • Sound design and ambience
  • Music composition and arrangement
  • Dialogue and voice-over direction
  • Wwise, FMOD, Unity audio
  • Recording, mixing, mastering

Code

  • Unity and C#
  • C++ and Python
  • DSP and audio engines
  • ONNX and small models
  • HTTP contracts and tests

Games

  • Gameplay systems
  • Procedural generation
  • UI and editor tools
  • Android and Windows builds
  • Godot and Unity

Around the work

  • Client handoff documents
  • Localisation, Persian and English
  • Video and motion
  • Teaching and explaining

About

I came to games from music. Twenty years of producing, mixing and playing; about ten of those writing sound for other people's games. Then I wanted to build the whole thing, so I learned to code properly.

I am in my third year of game design at Uppsala University, Campus Gotland. Thirteen courses, nine with distinction, no failures.

What I am looking for: a studio role in Sweden where audio and code meet — game audio, technical sound design, or tools. I am here on a student residence permit and I am looking for employment that can support a work permit.

Portrait of Behrooz Parham